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Related interesting read if you haven't, the brouhaha a few years ago over OpenGL 3.0 preferring to support CAD/CAM programs over games.

http://www.tomshardware.com/reviews/opengl-directx,2019.html



I've heard that since OpenGL 3.2 most of the issues that caused that drama got resolved. Does anyone know details?

Edit: Reading parent's link, it looks like there were two complaints: First, OpenGL 1 era features haven't been completely removed--merely marked deprecated, as JWZ loudly advocates. Second (and this took up most of the article) OpenGL 3.0 was not feature-competitive with DX11, which is a bit silly, given that DX11 wasn't available at the time. As of the present day, and as far as I know for most of the recent past, the latest version of OpenGL has maintained feature parity with current hardware and therefore DirectX.




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