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Bake a pretty – or computationally challenging – shader into a texture in Unity (github.com/sneha-belkhale)
1 point by snayss on Aug 7, 2019 | past
Procedural scattering and scaling based on reference image ( Unity) (github.com/sneha-belkhale)
1 point by snayss on July 16, 2019 | past | 1 comment
Show HN: Procedural Character Animation with Machine Learning in Three.js (github.com/sneha-belkhale)
94 points by snayss on April 22, 2019 | past | 27 comments
Simple example of passing in custom uniforms to metal shader in Swift / SceneKit (github.com/sneha-belkhale)
1 point by snayss on Sept 4, 2018 | past

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