| | Bake a pretty – or computationally challenging – shader into a texture in Unity (github.com/sneha-belkhale) |
| 1 point by snayss on Aug 7, 2019 | past |
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| | Procedural scattering and scaling based on reference image ( Unity) (github.com/sneha-belkhale) |
| 1 point by snayss on July 16, 2019 | past | 1 comment |
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| | Show HN: Procedural Character Animation with Machine Learning in Three.js (github.com/sneha-belkhale) |
| 94 points by snayss on April 22, 2019 | past | 27 comments |
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| | Simple example of passing in custom uniforms to metal shader in Swift / SceneKit (github.com/sneha-belkhale) |
| 1 point by snayss on Sept 4, 2018 | past |
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